AI Insights · Timothy · December 2021
Top 5 Hypercasual Games on iOS in Europe Q4 2021
Explore the performance of the top 5 hypercasual games on iOS in Europe during Q4 2021, featuring insights on weekly downloads, revenue, and active users.
The fourth quarter of 2021 witnessed remarkable activity in the hypercasual gaming sector on iOS in Europe. Here’s a closer look at the top 5 performers, based on data from Sensor Tower.
Count Masters: Crowd Runner 3D showed a consistent increase in weekly downloads, peaking at approximately 312K in the final week of December. Its weekly revenue saw a gradual rise, culminating at around $2.8K in the last week of the year. Active users also showed an upward trend, starting from 618K in late September and reaching 646K by the end of December.
Water Sort Puzzle experienced a notable fluctuation in weekly downloads, with a high of nearly 306K in late October before stabilizing around 173K by the end of December. The game’s weekly revenue peaked at about $4.7K in mid-October but saw a decline towards the end of the quarter, settling at $3.1K. Active users remained relatively steady, with a slight increase from 581K in late September to 572K in the final week of December.
Candy Challenge 3D: Survival! had a significant surge in weekly downloads, reaching over 818K in early October before dropping to approximately 19.6K by the end of December. Active users mirrored this trend, with a peak of 1M in mid-October and a decline to about 68K by the end of the year.
Bridge Race saw a substantial increase in weekly downloads, peaking at around 319K in early November. Revenue followed a similar pattern, with weekly earnings rising to approximately $3K in the last week of December. The number of active users also increased significantly, from 245K in late September to 328K by the end of the quarter.
Going Balls demonstrated a steady growth in weekly downloads, reaching around 194K in the final week of December. The game's weekly revenue increased gradually, peaking at $1.7K in the last week of the year. Active users rose from 402K in late September to 577K by the end of December.
These insights highlight the dynamic nature of the hypercasual gaming market in Europe. For more detailed analysis and data, visit Sensor Tower.